Tony Hawk: Shred
The sequel to Tony Hawk: Ride that included the new sport of snowboarding.
• Designed 50 percent of the snowboarding levels and 65 percent of the skateboarding levels and its environments from concept to completion.
• Over saw and contributed to the creation and tweaking of many of the 'mini levels' in Shred.
• Trained new hires to develop levels for Tony Hawk: Shred.
• Wrote level design documents.
• Worked with a proprietary engine and its tools.
• Requested and managed many tool creations from programmers for design.
• Worked very closely with other disciplines for a cohesive level design pipeline workflow.
• Created documentations and guidelines for Tony Hawk Levels.
• Worked with the lead designer to test controls of the game and give feedback.
• Took on business trips to help promote the game and demo it.
• Structured and lead the level design meetings as well as documented weekly tasks.
• Led the level design structure for snowboarding.
• Promoted to Senior Level Designer.






