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Tony Hawk: Shred

The sequel to Tony Hawk: Ride that included the new sport of snowboarding.

• Designed 50 percent of the snowboarding levels and 65 percent of the skateboarding levels and its environments from concept to completion.

• Over saw and contributed to the creation and tweaking of many of the 'mini levels' in Shred.

• Trained new hires to develop levels for Tony Hawk: Shred.

• Wrote level design documents.

• Worked with a proprietary engine and its tools.

• Requested and managed many tool creations from programmers for design.

• Worked very closely with other disciplines for a cohesive level design pipeline workflow.

• Created documentations and guidelines for Tony Hawk Levels.

• Worked with the lead designer to test controls of the game and give feedback.

• Took on business trips to help promote the game and demo it.

• Structured and lead the level design meetings as well as documented weekly tasks.

• Led the level design structure for snowboarding.

• Promoted to Senior Level Designer.